<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom" ><generator uri="https://jekyllrb.com/" version="3.10.0">Jekyll</generator><link href="https://jarrodrcrawford-ops.github.io/solo-rpg-blog/feed.xml" rel="self" type="application/atom+xml" /><link href="https://jarrodrcrawford-ops.github.io/solo-rpg-blog/" rel="alternate" type="text/html" /><updated>2026-07-12T01:21:43+00:00</updated><id>https://jarrodrcrawford-ops.github.io/solo-rpg-blog/feed.xml</id><title type="html">Prime Solo Notes</title><subtitle>Write an awesome description for your new site here. You can edit this line in _config.yml. It will appear in your document head meta (for Google search results) and in your feed.xml site description.</subtitle><author><name>Jarrod Crawford</name></author><entry><title type="html">A Brief Respite</title><link href="https://jarrodrcrawford-ops.github.io/solo-rpg-blog/a-brief-respite/" rel="alternate" type="text/html" title="A Brief Respite" /><published>2026-07-06T00:00:00+00:00</published><updated>2026-07-06T00:00:00+00:00</updated><id>https://jarrodrcrawford-ops.github.io/solo-rpg-blog/a-brief-respite</id><content type="html" xml:base="https://jarrodrcrawford-ops.github.io/solo-rpg-blog/a-brief-respite/"><![CDATA[<h1 id="setting-the-scene">Setting the Scene</h1>
<p>I’ve no longer got my collaboraters as I sit down to think about the next scene. I decide that Sib and I have known each other before. For some reason, however, I thought he was lost. [I turn to the Loremaster/Story Engine and draw an Event: Cosmic Vortex, witnessed by many.] I envision the scene with Sib attempting to plot a new FTL course when there is a sudden cosmic storm of sorts. This is next to a space station (the same one I’ve just left?), and people were watching across the vidscreens. Sib’s ship disappears, but they’re no trace of an FTL trail, no response to hails, and no evidence that he survived.</p>

<p>Even though I’m glad to see him alive, this isn’t going to be the place for a reunion. I think I’d likely have somewhere nearby where we could put down for a bit and recuperate. [My oracle roll determines yes, I do, but it’s pretty sparce. Using Loremaster/Story Engine, I draw Location cards: We’ve got a cavern, known as a breeding ground, for foxes, associated with a deity.] I decide I know of a small cavern where Fox spirits gather yearly for rituals of some sort. [Will there by any when we arrive? Oracle: no, and there doesn’t appear to be much evidence of them. Might be a thread worth developing.]</p>

<h1 id="action-of-the-scene">Action of the scene</h1>
<p>Exiting the ramp, I see Sib, looking worse than I remember, along with a being that I’ve only seen in myths. Ophelia stumbles as they make their way down the ramp, and I’m moved with compassion. Calling on the mystic arts, I decide to try and help her. [My days are numbered distinction d8, scholar d8, focus d6, and Robe of Healing d6. Rolling against 2d10 + 1d8 (Stress), I succeed, but with another 2 Hitches. Healing this ancient being has drained my reserves, Stress Exhausted d8.] While I’d like to take time to catch up, I get an alert from Nandita that she’s picked up another ship. [Will I have time to move my cargo before the ship arrives? Yes, but not by much.] I hastily move the ectoplasm into the caverns and am just walking back when Ophelia’s ship arrives.</p>

<p>She approaches me with the warrant to board my ship. As I’m reading it, she begins drawing runes in the hallways, on the floors, and down the corridors of my ship. If I’m going to be able to work with this woman, I need to know something about her. As she’s busy with her work, I use this opportunity to do some research on her. This isn’t the first time of done this. [I’ll roll to create an asset, difficulty 2d8 + 1d8 (Stress). Using Escaped clone distinction, Engineer d16 Smarts d10, Nandita d6, we succeed at creating a d10 asset (Ophelia’s Background), but I roll a hitch. I’m fearful that Ophelia will make a connection between me and the warrant that Nakajima has on me, step up Afraid Stress d10.] What exactly have I learned? [Using Loremaster/Story Engine, I draw engine: wants to have a research breakthrough with Figure (technician, GMA: Mathazar) on paranormal research, but they need key item, Object: Scroll, which can be a portal, Figure: Elemental.] Ophelia is searching for the Scroll of Fire to travel to the pocket dimension of The Flaming Warden, an ascended elemental, in order to further her research with Mathazar.</p>

<p>Ophelia sets her final rune and slams down her fist, a wave of energy pulsates outward, and the runes around the ship glow in response. She only detects residue, which could be from ghosts or from something else. As I think about her research, I begin to wonder if there’s anything she might know or perhaps learn which could help me in my current struggles (after all, my days are numbered). It’s time I come clean with Ophelia and offer her assistance. Maybe my cargo might also aid her research. [Rolling against difficulty 2d8, 1d8 (Ophelia), 1d10 (Stress), I come clean, rolling Escaped Clone d4 (hinder), smarts d10, scholar d8, and my d10 Ophelia’s Background asset. Heroic success with a hitch, banking a Hero Die d6 and gaining an Anxious Stress d6 (risky telling her the truth). I decide to spend a Plot Point and create an Ophelia d8 asset to last the rest of the ‘session.’ Since I would intend to turn her into an ongoing asset after the end of the ‘session,’ I spend a second Plot Point to make her a permanent asset.]</p>

<p>Since Ophelia is not (at least at this time) turning me in, we settle in for a brief respite (step down all stress). [Using UNE, I take time to think through topics of discussion:]</p>
<ul>
  <li>Sib: Friendly, Forthcoming, Support, Treasure</li>
  <li>Zuri: Distrustful, Guarded, Suspicious, Enemy</li>
  <li>Ophelia: Hostile, Helpful (roll of 98?!), Bargain, Power</li>
</ul>

<p>Sib wants assistance in protecting Zuri.
Zuri is trying to figure out if I am her enemy.
Ophelia is willing to strike a deal in getting her closer to acquiring her scroll.</p>

<p>Sib recalls my magical ability, and I agree that I could use Illusion magic to create a false image for Zuri. [I haven’t developed the magic “rules” as far as durations go… I’II decide that it’s magic that must be frequently renewed. In game terms this would be creating an asset for Zuri. Since she’s an NPC, I won’t bother with the roll until/unless needed.] The main issue is the deal to be struck with Ophelia. [GMA Draw for inspiration:]</p>
<ul>
  <li>Rune for underworld or dreams</li>
  <li>Symbols: obstacle, confusion, conflict</li>
  <li>Belongings: Media kit</li>
</ul>

<p>The world to which we must travel is rumored to have been destroyed. Ophelia says that’s not the case. A great magical cataclysm turned the one-time paradise into a hellish landscape. The government did not want to cause a panic that such a catastrophe could happen again, so they blamed the destruction on a foreign power and did their best to keep people away. This is the last known location of the Scroll which she seeks. Even though we are moving towards danger, Sib is convinced he’s safe from anyone who might be looking for him or Zuri in such a place as that.</p>

<p>We begin to plot a course.</p>

<h1 id="threads-list">Threads List</h1>
<ol>
  <li>Expose Nakajima Technologies</li>
  <li>Help Sib and Zuri</li>
  <li><del>Deal with Ophelia</del> Help Ophelia</li>
  <li>Investigate the Fox Spirits (should this be of interest)</li>
</ol>]]></content><author><name>Jarrod Crawford</name></author><summary type="html"><![CDATA[Setting the Scene I’ve no longer got my collaboraters as I sit down to think about the next scene. I decide that Sib and I have known each other before. For some reason, however, I thought he was lost. [I turn to the Loremaster/Story Engine and draw an Event: Cosmic Vortex, witnessed by many.] I envision the scene with Sib attempting to plot a new FTL course when there is a sudden cosmic storm of sorts. This is next to a space station (the same one I’ve just left?), and people were watching across the vidscreens. Sib’s ship disappears, but they’re no trace of an FTL trail, no response to hails, and no evidence that he survived.]]></summary></entry><entry><title type="html">The Opening Gambit</title><link href="https://jarrodrcrawford-ops.github.io/solo-rpg-blog/the-opening-gambit/" rel="alternate" type="text/html" title="The Opening Gambit" /><published>2026-07-01T00:00:00+00:00</published><updated>2026-07-01T00:00:00+00:00</updated><id>https://jarrodrcrawford-ops.github.io/solo-rpg-blog/the-opening-gambit</id><content type="html" xml:base="https://jarrodrcrawford-ops.github.io/solo-rpg-blog/the-opening-gambit/"><![CDATA[<h1 id="setting-up-the-opening-scene">Setting up the Opening Scene</h1>
<p>[Using GMA, I draw 7 cards to develop the opening scene:]</p>
<ul>
  <li>Catalyst: A ship reappears…</li>
  <li>Location: Smuggler’s Den</li>
  <li>Senses: rumble of hover drone, lamps from the ends of barrels, rumbling sensation, scent of sage</li>
</ul>

<p>From this, I decide Janus is on a space station in a smuggler’s den. Why is Janus here? [Working with the Action and Theme Tables from Starforged, I get: Impress Defense.] So my ship has been impounded, and I’m meeting with a Council Woman named [GMA draw] Veda to try and get access/release of my ship. Why is my ship impounded? [Descriptor and Focus Tables: Haunted Resource.] I’m smuggling something like Ectoplasm which is an illegal substance in these parts. They detected something amiss, so I’m using the ship’s AI, holoprojectors, and such to try and pass off the idea that the ship, itself, is haunted. This is what they detected with their scans. Before moving forward with this interaction, I think about the rest of the scene setup.</p>

<p>This ship reappearing: [I turn to the mix of Loremaster/Story Engine, drawing cards:</p>
<ul>
  <li>Figure (of the options, I decide): Wayfinder, Troubled by Nightmares]
From this I conclude that he’s been kidnapped and has nightmares from that time. [Continuing to develop this, I go back to drawing cards:]</li>
  <li>Faction: Coalition, Wanting to Start/Prevent a Ritual</li>
  <li>Figure: Lich
[GMA draw for name] : Sib was kidnapped by the [Starforged Faction Name Tables] Coalition of the Radiant Suns. They used him to stop a ritual by [GMA draw] Tamora, as she was in the final stages of becoming a lich.  (Not sure if this will have a place in the ongoing story yet or just interesting backstory material)</li>
</ul>

<p>Regarding the senses, perhaps the Councilwoman smells of sage, but the rest put me in mind of a raid of some sort on the smuggler’s den. [I return to the Loremaster/Story Engine and draw cards:]</p>
<ul>
  <li>Faction: Legion, Desire to Gather Object, Powder, Which can affect light/darkness
So I’ve got the [Faction Name Tables] The First Accord who are seeking to acquire Peruvian Instant Darkness Powder (thank you Rowling). Some smuggler here has either stolen, lost, or somehow mishandled a shipment on their behalf. This might affect my ability to meet with the Councilwoman.
``
[Using the MSE, I ask if there will be time to conduct business before the raid. Yes, but I’ve also rolled a Twist, which means something minor happens in the current scene. I roll on the Random Event Mythic Table and get New NPC.]</li>
</ul>

<p>[I go back to the Loremaster/Story Engine:]</p>
<ul>
  <li>Figure, Refugee, able to speak a dead language, ongoing sickness
[My mind goes to the Protheans in Mass Effecet or Atlantians from Stargate. This is a lone survivor from a now-extinct/lost civilization. GMA draw] Zuri has recently been awakened from cyrostasis of some sort and has a related sickness (or perhaps something worse). [Since I’ve got an unexpected NPC arriving soon (Sib), I draw a motivation card for him and get “wants to protect.”] Somehow, Zuri has ended up with Sib (perhaps he rescued her?).
    <h1 id="action-of-the-scene">Action of the scene</h1>
    <p>(I begin thinking about the conversation with Councilwoman Veda, when one of my five year old sons comes over to the table, “What are you doing?” He’s seen me play RPG with his siblings (though their interest changes faster than the weather here in western PA). After a bit of explaining, he decides he wants to join me. The next few decisions are collaborative, especially when his twin brother comes and joins us, too).</p>
  </li>
</ul>

<p>We decide we’ll try and persuade the Councilwoman that our ship is haunted, but my magic makes them little more than a nuisance. [I’m thinking that I’m trying to use “official” language here, so I’ll use our Noble d4 (I think this would net us a plot point), we’re arguing from a place of logic, so Smarts d10, since I’ve been on the run, I’ve worked with lots of different people, so we’ll use the Escaped Clone distinction d8, and we’ll have Nandita look up local laws for helping us make our argument, adding Nandita d6. We’re rolling against 2d8, 1d10. We fail the check but decide to spend a Plot Point to turn it into a success (Were I alone, I might have taken the failure and played out the consequences).] She also informs us that they ordered [Figure draw Paranormal Investigator (seemed the most appropriate), GMA] Ophelia, a paranormal investigator, to search my ship (and hence why it had not yet been released from being impounded).</p>

<p>She’ll begin processing the paperwork to release our ship. That’s when hear the rattling of glasses and the floor begging to shake. The whine of an engine, then lights, and soldiers from The First Accord raid the den. It’s decided we’ll try and flee and reach our ship. [Our challenge of “Escape” is set at 3d6.]</p>

<p>The first thing we do is send Nandita to fly into the air as we flip the table, causing the Councilwoman, who doesn’t want to be seen here, to scream. Pockets of the air are instantly turned to darkness, so we decide to make an escape from the den. [This calls for Haste d6, Escapted Clone d8, and Scoundrel d10. We succeed on the check, and our effect die is high enough to knock a die out of the challenge pull.]</p>

<p>Getting into the hallway, we spot a local guard, who is reacting to the noise at the den. My kids (as expected) decide that we should punch the guard. We make use of our illusion magic, taking on the appearance of a guard so that we can close the distance. [We’ll use Initiate distinction d8, Fighter d6, Guile d8, and Mask of Many Faces d8. Rolling against 2d6, 1d8 (the guard), heroic succeed on this check, banking a d8 Hero Die and are able to remove another die from the challenge pool.]</p>

<p>With only 1d6 left in the challenge pool, we decide to try use the guard’s radio and lure some guards away so that Veda can also escape unnoticed. [We roll Escaped Clone d4 (we’re reluctant to use our voice on the radio), Guile d8,  Scoundrel d10, and Nandita (helping us with protocol) d6, against 1d6, 1d8 (other guards) and succeed, but we roll two Hitches (1’s).] This whole ordeal has left us shaken, so we take Afraid Stress d8.</p>

<p>Since we helped Veda escape, she’ll accelerate the paperwork. [Will we get there before Opehlia? MSE result: yes, but not too much sooner.] We decide that we’ll get there before she has a chance to board but she is going to end up tracking us.</p>

<p>As we begin to pull away from the station, Nandita alerts us that there’s a familiar IFF signal that just popped on the radar…</p>

<h1 id="threads-list">Threads List</h1>
<ol>
  <li>Expose Nakajima Technologies</li>
  <li>Help Sib</li>
  <li>Deal with Ophelia</li>
</ol>]]></content><author><name>Jarrod Crawford</name></author><summary type="html"><![CDATA[Setting up the Opening Scene [Using GMA, I draw 7 cards to develop the opening scene:] Catalyst: A ship reappears… Location: Smuggler’s Den Senses: rumble of hover drone, lamps from the ends of barrels, rumbling sensation, scent of sage]]></summary></entry><entry><title type="html">Session Zero</title><link href="https://jarrodrcrawford-ops.github.io/solo-rpg-blog/session-zero/" rel="alternate" type="text/html" title="Session Zero" /><published>2026-06-26T00:00:00+00:00</published><updated>2026-06-26T00:00:00+00:00</updated><id>https://jarrodrcrawford-ops.github.io/solo-rpg-blog/session-zero</id><content type="html" xml:base="https://jarrodrcrawford-ops.github.io/solo-rpg-blog/session-zero/"><![CDATA[<h1 id="the-brainstorming-stage">The Brainstorming Stage</h1>
<p>I have only attempted to play solo rpg one other time, using the Ironsworn: Starforged system. I enjoyed it, but I have also found myself wanting to be able to use the Cortex Prime system. I haven’t been able to use the system more than a few one shot, so I’ll use it and add several tools:</p>
<ul>
  <li>A few tables from the Mythic GME 2E</li>
  <li>The Motif Story Engine (MSE) as the primary oracle</li>
  <li>Tables from Ironsworn: Starforged</li>
  <li>Sci-Fi Game Master’s Apprentice Deck (GMA)</li>
  <li>Story Engine Print and Use (Main deck, Loremaster’s Deck, and eventually Deck of Worlds)</li>
  <li>Some character creation tools for inspiration from Savage Worlds</li>
  <li>Universal NPC Emulator (UNE)</li>
</ul>

<h2 id="the-only-universe-details-so-far">The only universe details so far:</h2>
<ul>
  <li>Space Opera and Fantasy mix (ships, blasters, magic)</li>
  <li>Mixed races from various sources</li>
</ul>

<h2 id="the-character-concept">The character concept:</h2>
<p>Hindrances from Savage Worlds and some scanning of races led to:</p>
<ul>
  <li>Clone</li>
  <li>Wanted</li>
  <li>Ailment</li>
</ul>

<p><strong>End result:</strong> A Mikkian clone, escaped from a facility where the clones were grown for later organ harvesting (think <em>The Island</em>). The company has a warrant out on them and will likely send bounty hunters. The clone is also slowly dying (perhaps he can find a cure?). Before he dies, he wants to see Nakajima exposed and other clones set free. [Drawing cards from the GMA]: his name is Janus Joroll.</p>

<h2 id="the-character-stats">The character stats</h2>
<p>Distinctions (each with Hinder)</p>
<ul>
  <li>Escaped Mikkian Clone from Nakajima Technologies (another GMA card draw for name)</li>
  <li>“Initiate in the Unseen Court” (nod to Sanderson; I want to play a magic user with emphasis on Illusion magic, though I haven’t figured out <em>how</em> the character has access to magic)</li>
  <li>“My Days are Numbered”</li>
</ul>

<p>Roles</p>
<ul>
  <li>Noble d4</li>
  <li>Scout d6</li>
  <li>Scoundrel d10</li>
  <li>Fighter d6</li>
  <li>Scholar d8</li>
  <li>Engineer d6</li>
</ul>

<p>Approaches</p>
<ul>
  <li>Force d4</li>
  <li>Flair d6</li>
  <li>Smarts d10</li>
  <li>Focus d6</li>
  <li>Haste d6</li>
  <li>Guile d8</li>
</ul>

<p>Assets</p>
<ul>
  <li>Nandita  d6 (ship’s AI and able to travel locally via drone)</li>
  <li>Robe of Healing d6</li>
</ul>

<p>Specialties</p>
<ul>
  <li>Mask of Many Faces d8</li>
</ul>

<p>I’ll primarily use Stress. Option open for Complications (especially some global ones, such as Wanted by Nakajima Technologies), but the Stress will save my creative energies.</p>

<p><img src="https://raw.githubusercontent.com/jarrodrcrawford-ops/solo-rpg-blog/af43b46e14bdfa6a2a6aae93976be765c78a5b53/assets/images/janus-joroll-sheet.png" alt="Character Sheet" /></p>]]></content><author><name>Jarrod Crawford</name></author><summary type="html"><![CDATA[The Brainstorming Stage I have only attempted to play solo rpg one other time, using the Ironsworn: Starforged system. I enjoyed it, but I have also found myself wanting to be able to use the Cortex Prime system. I haven’t been able to use the system more than a few one shot, so I’ll use it and add several tools: A few tables from the Mythic GME 2E The Motif Story Engine (MSE) as the primary oracle Tables from Ironsworn: Starforged Sci-Fi Game Master’s Apprentice Deck (GMA) Story Engine Print and Use (Main deck, Loremaster’s Deck, and eventually Deck of Worlds) Some character creation tools for inspiration from Savage Worlds Universal NPC Emulator (UNE)]]></summary></entry></feed>